# CSTE: Cognitive Shield Telemetry Engine Specification **Document ID:** CSTE-SPEC-2026-09 **Target:** `wasm32-freestanding` (Zig 0.16.0) **Classification:** Open Epistemic Standard / CogFend Defensive Disclosure **Authors:** Asse van Nix & The CogFend Project --- ## 1. Silicon & Memory Substrate Invariants The Cognitive Shield Telemetry Engine (CSTE) enforces hard architectural constraints to guarantee deterministic execution, zero runtime garbage collection latency, and low thermal power consumption ($\le 7\text{W}$) across mobile devices and handheld gaming consoles (e.g. Steam Deck): ```text +------------------------------------------------------------------------+ | WASM LINEAR MEMORY MAP (128 KiB) | +-------------------+----------------------------------------------------+ | Page 0 (64 KiB) | Framebuffer (320x240 @ 8bpp indexed: 76,800 B) | | | Font ROM & Analytical SDF Decals (16,384 B) | +-------------------+----------------------------------------------------+ | Page 1 (64 KiB) | Simulation State Ring-Buffer (32,768 B) | | | SPDL-MUSIC Telemetry Scratchpad (16,384 B) | | | Static Call Stack Ceiling (<= 128 B) | +-------------------+----------------------------------------------------+ ``` 1. **Axiom S-1: Linker-Level Malloc Elimination:** - Zero dynamic memory allocation (`malloc`, `free`, GPA) in the simulation core. - Total linear memory footprint is strictly clamped to exactly two 64 KiB WebAssembly pages ($131,072\text{ bytes}$). - Stack frame ceiling: $\le 128\text{ bytes}$ per execution frame. 2. **Axiom S-2: Tri-Deck Procedural Layout:** - Display rendered directly via procedural WebGPU fragment shaders (WGSL) or fallback 2D Canvas bitmap blits. - Font rendering executed via in-shader 5x7 bitmapped ROM, eliminating DOM recalculation overhead. 3. **Axiom S-3: 10/10 Motor-Kinetic Sparing:** - Simulation advancement is strictly event-driven. - During user deliberation, clock advancement velocity is exactly $0\text{ ms/s}$.